![]() ![]() animate() method or GreenSock's TweenMax, then you may find it more convenient overall to stick with that for your animations. ![]() This is an advanced JavaScript approach, but can be useful if you're building a game or drawing to an HTML canvas.Īlternatively, if you're already using a JavaScript framework that includes animation functionality, such as via jQuery's. Use requestAnimationFrame directly when you want to orchestrate an entire scene by hand.JavaScript is also useful when you need to stop, pause, slow down, or reverse your animations. This provides real objects, ideal for complex object-oriented applications. The Web Animations API is the standards-based approach, available today in most modern browsers. Use JavaScript when you need significant control over your animations.You may end up using JavaScript to control the states, but the animations themselves will be in your CSS. CSS transitions and animations are ideal for bringing a navigation menu in from the side, or showing a tooltip. Use CSS when you have smaller, self-contained states for UI elements.Each has its pros and cons, but these are good guidelines: Most basic animations can be created with either CSS or JavaScript, but the amount of effort and time differs (see also CSS vs JavaScript Performance). If you choose to animate with JavaScript, use the Web Animations API or a modern framework that you're comfortable with.Use JavaScript animations when you want to have advanced effects like bouncing, stop, pause, rewind, or slow down.Use CSS animations for simpler "one-shot" transitions, like toggling UI element states.Which one you choose really depends on the other dependencies of your project, and what kinds of effects you're trying to achieve. There are two primary ways to create animations on the web: with CSS and with JavaScript. Animate with JavaScript and the Web Animations API. ![]()
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